As a game developer, Emanuele developed Flash games sponsored by the biggest game portals and his games have been played more than 90 million times. As a writer, he has worked as a technical reviewer for Packt Publishing and published the books Flash Game Development by Example and Box2D for Flash Games.
- Title : Learning Cocos2d-JS Game Development
- Author : Emanuele Feronato
- Rating : 4.81 (290 Vote)
- Publish : 2014-3-13
- Format : Paperback
- Pages : 188 Pages
- Asin : 1784390070
- Language : English
As a game developer, Emanuele developed Flash games sponsored by the biggest game portals and his games have been played more than 90 million times. As a writer, he has worked as a technical reviewer for Packt Publishing and published the books Flash Game Development by Example and Box2D for Flash Games. He has taught online programming for European Social Fund (ESF), and then founded a web development company in Italy. His blog, emanueleferonato, is one of the most visited blogs about indie game development.
. He now ports most of them on mobile platforms and develops HTML5 games, which have been featured in the most important mobile web markets, such as .Emanuele Feronato
Emanuele Feronato has been studying programming languages since the early 1980s, with a particular interest in game development
He outlines a full protocol for treating Lyme so that if one wishes to pursue healing without the aid of a physician, this book makes that possible.Thank you, Dr. Thus imitation can surpass the original.The epilogue discusses the last decade's evolution of music sharing, from Napster to BitTorrent, through iTunes and the Zune (that Betamax of music players). The material present is thought provoking and insightful. Mullaneydoes a thorough job explaining the instruments, theory andstrategies. Seemed as if the ray of music had completed it's journey. Interesting. Among my treasured books on the subject of dementia caregiving, this is my bibleSue B.. :-). I enjoyed reading about the directors themselves commenting on their films and what they did to achieve their idea of what films should be filmed and how they should be filmed. With the beating this book has taken in the past six months, I have doubts it will still be around in a year or two when he is fiAs a writer, he has worked as a technical reviewer for Packt Publishing and published the books Flash Game Development by Example and Box2D for Flash Games. He has taught online programming for European Social Fund (ESF), and then founded a web development company in Italy. He now ports most of them on mobile platforms and develops HTML5 games, which have been featured in the most important mobile web markets, such as . About the AuthorEmanuele FeronatoEmanuele Feronato has been studying programming languages since the early 1980s, with a particular interest in game development. As a game developer, Emanuele developed Flash games sponsored by the biggest game portals and his games have been played more than 90 million times. His blog, emanueleferonato, is one of the most visited blogs about indie game development.You'll also learn to animate, rotate, scroll, and tween sprites. You'll also learn to protect, sitelock, export, and publish the games you have created. In this book, you will use JavaScript to create spectacular and exciting games of different genres.Without any dreary theory, which often discourages technical book readers, each chapter will guide you through the creation of different games, each packed with new and exciting features.You will begin by learning the basics of a cross-platform game. By the end of the book, you'll have created a complete cross-platform game right from scratch, featuring leader boards and third-party adverts, complete with the final polish every game should require.. Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JSAbout This Book- Create HTML5 games running both on desktop and mobile devices, played with both mouse and touch controls
- Add advanced features such as realistic physics, particle effects, scrolling, tweaking, sound effects, background music, and more to your games
- Build exciting cross-platform games and build a memory game, an endless runner and a physics-driven game
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